imaginarymods: (Default)
Imaginary Island Mods ([personal profile] imaginarymods) wrote2020-02-24 04:18 pm

Claims


CLAIMS
Claims will open on Friday, July 3 in preparation for game start on Friday, July 10, after which they will stay open indefinitely. All applications received after game start should receive a response within 72 hours. There is a character cap of 40 and a cast cap of 6.

Character cap: 24/40


  • There are no reserves — first come, first served.

  • In the event of two claims for the same character, preference will always be given to the version played in Balance RP.

  • Players have 72 hours to submit revisions. If they fail to do so within that time period, their claim will be rejected and they will have to wait 1 week to resubmit their claim.

  • Each player can have a maximum of two characters. However, if you would like to claim a second character, please check with us here first!

  • Claims will remain open until the conclusion of the first arc of Imaginary Island, after which time they will close for plot reasons. More concrete dates will be made available as the first arc progresses, but this time frame is anticipated to be about 1.5-2 months (meaning claims will close around the end of August or beginning of September 2020).


Player Information

Name:
Age:
Pronouns:
Timezone:
Contact:
Other Characters:
Invited By: For new players that did not participate in Balance RP. All other claims do not need to fill this section out. The name of the Balance player who invited you.

Character Information

Name:
Canon:
Canon Point:
Age: Real/apparent.
Balance Import? Yes/no.

History: For original characters that did not participate in Balance RP. All other claims do not need to fill this section out. Please give us an idea of the original world your character is coming from and the events that have led up to this point in their life. Keep this brief; we'd like an absolute maximum of 700 words.

Personality: For original characters that did not participate in Balance RP. All other claims do not need to fill this section out. Please give us a brief idea of what your character is like! No more than a couple of paragraphs are necessary. Feel free to format as bullet points or more formally — it's your choice.

Character ability: If your character has a canon ability that you would like to adapt into the setting, describe it here. You may pick only one canon ability. Gauge whether it is overpowered for the setting and, if so, please describe how you plan to nerf it for the purposes of Island. We may ask for further tweaks if we have concerns about its functionality in-game.

Inventory: List everything your character has on them at arrival on Island. If your character is a Balance import, they can bring everything they had on the Moon Base as long as you list it here. If your character is coming in fresh, they can have one non-magical weapon on hand.

Sample: We'd like to see a sample of any length, as long as you feel it's representative of your character's voice and personality. For Balance Transfers, this is where you can put the link to your old app or a thread from Balance.

Paths

Primary Path: Please list your character's first chosen path.
Secondary Path: Please list your character's second chosen path. If you haven't decided on one yet, write "undecided."
Advanced Path: Please list your character's advanced path, if applicable. If you haven't decided on one yet, write "undecided". If you are opting to max a secondary path instead of taking an advanced path, write "none" or "N/A".

Why these paths?: Let us know in a few sentences why you've chosen the paths you did for your character! How do they fit with the character's personality, or in what interesting ways do they contrast? If you are grandfathering in paths that your character previously had in Balance, you do not need to provide an explanation, but for any new paths we'd like to know your reasoning.

Path Actions: Provide a list of path actions your character will have access to on Island. As a reminder, Balance imports have the opportunity to arrive on Island with all path actions maxed out; if you'd like to take that option, please list all path actions here. New characters will have all primary path actions when they arrive on Island.



NAVIGATION


code bases by tricklet
gogreenrangergo: (Default)

[personal profile] gogreenrangergo 2020-07-11 02:04 am (UTC)(link)
Player Information

Name: Rob
Age: 29
Pronouns: He/him
Timezone: US Eastern
Contact: PM
Other Characters: n/a
Invited By: Cee

Character Information

Name:Tommy Oliver
Canon: Mighty Morphin' Power Rangers (Boom! Studios Comic)
Canon Point: Beginning of the series
Age: 18
Balance Import?: No

History: n/a

Personality: n/a

Character ability: n/a

Inventory: Morpher and communicator, both useless without a connection to the Morphing Grid. Dragon Dagger, just a fancy looking knife with a built in flute without a Dragonzord around to command.

Sample: [He sits up on the bright sunlit beach, blinking as his eyes adjust to the glare of the light coming off of the water. He gets to his feed, knocking sand off of his jeans and his green sneakers before looking around. It's immediately obvious something's off. He notices a tree flickering, and the same rock 3 or 4 times on the beach, first. Plus, where was... He frowns. He doesn't know what landmarks he's expecting to find on the beach, but they're not here. Looking around, it seems the only thing that is is a small set of cabanas.]

Well, nothing to do but see what's up, I guess.

[Shrugging to himself, he heads up the beach, looking around the cabanas and finding nothing but a strange vending machine and some couches. Still, the place seems like it'll be passable as shelter, so he makes sure to note its location anyway.]

Helllooo? Anybody here? I'm Tommy!

[Nothing. He frowns again.]

Man. Where is everybody?

[He's turning to leave the cabanas when something catches his eye: resting on a green pillow on one of the tables is the strangest looking dagger he's ever seen. The blade looks like its flats are lacquered green, the edge left bare steel, but in the middle it seems to be tube-shaped, black metal covered in gold-accented valves. It reminds him of nothing so much as a clarinet. The hilt has similar gold buttons, and he lifts it, lightly tossing it into the air and catching it in a backward grip.]

Whoa.

[He swings the dagger a few times, the blade slicing through the air as he utters a few kiais, before throwing in a few punches at the air followed by a spinning kick. He smiles down at the dagger as he gets out of the karate stance. In the middle of the cross guard is a strange angular symbol that he doesn’t recognize, but something about it seems important. He doesn’t have synesthesia, but something about the symbol seems green, greener even than the blade. He tosses the dagger and catches it one more time. The weight of it feels nice. It feels like he's used a dagger like this before...but that's not quite right. He's used this dagger before. He looks down at it in his hand again, and is struck suddenly by the certainty that not only has this dagger been used to do bad things, but he was the one that did them. He shakes his head, tightening his grip on it.]

...No. No way, that isn't me.

[Still, there’s doubt there. Isn’t me is not wasn’t me, he thinks to himself. He's not sure who he's talking to or even what he's denying having done, but the quiet assertion to himself quells the vague guilt a bit. He lifts the dagger again, finding to his surprise there is a mouthpiece built into the crossguard; maybe the clarinet comparison is more apt than he realizes. Without hesitating he takes a breath, blowing into it and pressing the buttons on the side in the order his muscle memory tells him to. The dagger...flute(?) produces a sound that's positively trumpety, a ringing “DAAAAAHN-DAHN-DUHN-DUHNAHANAAAAAAAAAAH.” He looks to the ocean, expecting something to happen in response (although he's not sure why), but nothing does.]

...Well, I don't think I'll need a flute, but I'll definitely take a dagger.

[He flips the blade in his hand a few times and, realizing he has nothing to holster it with, catches it once more in the reverse grip before heading inland.]

Paths

Primary Path: Paladin
Secondary Path: Fighter
Advanced Path: Dragoon

Why this path?: Swearing to uphold goodness and justice in an endless battle with evil while under the protection of “The Power” is basically early 90's children's show for swearing an oath to a god to protect the innocent. Although Monk stuck out as a very possible secondary path given Tommy's degree of martial arts ability, while fighting as the Green Ranger Tommy does not shy away from the use of weaponry, and the combative options for Fighter seemed like a better fit. As for Dragoon, someone who frequently shouts “I need Dragonzord power!,” draws his power from the Dragon Coin, and wields the Dragon Dagger and the Dragon Shield when back in his own dimension seemed like the kinda guy who needed to be a Dragoon.

Path Actions:
Paladin: All
Fighter: None yet
Dragoon: None yet

Edited 2020-07-11 02:16 (UTC)
gogreenrangergo: (Default)

Re: ACCEPTED

[personal profile] gogreenrangergo 2020-07-11 05:46 am (UTC)(link)
NICE. Thank you!
coolranchbaby: I'll carry you home (And you feel like falling down)

[personal profile] coolranchbaby 2020-07-13 12:39 am (UTC)(link)
Player Information

Name: Lynny
Age: 29
Pronouns: she/her
Timezone: EST
Contact: [plurk.com profile] slothbless, SlothBless#5857 @ discord
Other Characters: n/a

Character Information

Name: Eleanor Shellstrop
Canon: The Good Place
Canon Point: Season 3, episode 7
Age: 37
Balance Import? Yes

History: n/a, import character

Personality: n/a

Character ability: n/a

Inventory: here!

Sample: Balance app here!

Paths

Primary Path: Bard
Secondary Path: Dancer
Advanced Path: N/A

Why this path?: Eleanor is basically a bard as it is, just without the music connection. “Ya basic!” is her Vicious Mockery.

Path Actions: Here! Already updated with the new path action descriptors.
coolranchbaby: Tonight, we are young (We can burn brighter than the sun)

[personal profile] coolranchbaby 2020-07-13 06:20 pm (UTC)(link)
eyyoooo~, right here!
wingstosee: (Default)

[personal profile] wingstosee 2020-07-13 04:09 am (UTC)(link)
Player Information

Name: Kari
Age: 29
Pronouns: she/her/hers
Timezone: PST
Contact: [plurk.com profile] beelzebae
Other Characters: n/a

Character Information

Name: Venus
Canon: We Know the Devil
Canon Point: True End
Age: 21
Balance Import? Yes!

Character ability: I'm just copying and pasting from her original Balance app:
  1. Canon Power: Radio
    Venus will be arriving with a "weapon/item" of sorts in the form of her radio from back home. The radio's much more eldritch and unknowable than your average crystal radio, but it does bear some passing resemblances: wires, crystals, and so on. With a bit of tinkering, I'd like for Venus to incorporate it into her dancer's garb and weaponry - a galena crystal as a centerpiece of jewelry around her neck, wires coiling down her arms and looping around two daggers to ground them to it, and so on! From here, I have some ideas that I'll lay out all together (with the full knowledge that some or all of these may be denied):

    • Cosmetic: While Venus's daggers are hooked into the radio, I think it'd be neat for their blades to take on the appearance of light (in keeping with her element from back home). This is mainly for pretty "tracing patterns of light through the air" and making her weapons look closer to what she would have used back home; it wouldn't be treated as Radiant damage or anything like that. (Unless that's fine? In which case sure??)
    • Activation/Path: I'd really like for Venus to be able to activate the radio to communicate with the devil! Specifically, this would be fairly similar in concept to having a patron like a Warlock; however, where a Warlock's patron could (presumably) contact them through any means, Venus would have to stop what she was doing to open up communication herself. This would mainly be done by bringing both daggers into contact when hooked in, thus "closing the circuit" and allowing for the radio to broadcast. Other people would also be able to hear this communication.
    • (P) Corruption: The idea behind this is fairly simple! In canon, the devil is able to convince others to lay down their burdens and become something new. While full transformation is probably a little extreme for a game with defined powers and powersets, I thought it might be neat for Venus to be able to "buff people up" temporarily while broadcasting, provided that 1) they don't "reject" the devil's offer and 2) are within earshot. This could range anywhere from a temporary transformation (think a cosmetic shift, or some small willing body horror) to a small D&D buff (you feel lighter on your feet, more full, etc.).


    I do also like the idea of permanent Devilhood being an accessible option pending CR and character development, like it was for Erika and Terezi, BUT that's only if it's acceptable to the mods. o7


Inventory: Things from the moon base, mainly including:
  • Her Radio Daggers;
  • A picture of Neptune and Jupiter from the early days of the terminal;
  • Her dancing clothes;
  • The black dress that Giselle made her for her first "cute clothes."


Sample: Old app here!

Paths

Primary Path: Dancer
Secondary Path: Warlock
Advanced Path: Dragoon

Why this path?: Dancer was an easy fit for Venus - eyes on her, "please see me," a distraction and a grace as she grew more and more comfortably happy with the body the Devil gave her. Warlock was just as easy, since she *is* the Devil, and thus is her own pactmaster - the same as the other two girls who are the Devil along with her. And Dragoon (the new path) gave interesting parallels to the Biblical serpent, along with extending her visiblity/mobility as a dancer and giving her wings more play.

plus terezi's player and i are joking about how terezi is the dragon haha get it it's because they're fu

Path Actions:
Dancer:
  1. Allure
  2. Master of Faces
  3. Telekinesis
  4. Acrobatics
  5. Hidden Knife
  6. Quick Employment
  7. Break Dance
  8. Shocking Grasp
  9. Hex
  10. Calm Emotions

Warlock:
  1. Otherworldly Patron (Devil)
  2. Pact of the Blade (radio)
  3. Force Distrust
  4. True Strike
  5. Eldritch Blast

Dragoon:
  1. Dragon's Blood (Bronze)
  2. Dragoon Trance
  3. Battle Litany
  4. Legendary
  5. Scale Armor
Edited 2020-07-13 04:10 (UTC)
wingstosee: (covering)

[personal profile] wingstosee 2020-07-13 07:13 pm (UTC)(link)
Sure thing! Let me try to elaborate on the parts you've mentioned:

Duration: Exclusively active while Venus is actively broadcasting. Think along the lines of (in classic D&D mechanics, not necessarily Imaginary mechanics!) a bard inspiring their party, rather than buffing for later. A single roll (for RNG) or a single thread (for narrative) should be appropriate here, I think.

Modifier: Since we're looking for a concrete modifier... Bard's Bardic Inspiration path action adds +2 modifier to the roll through morale, in addition to its other features. If the character ability is intended to be roughly equal with other actions, +2 seems appropriate here; otherwise, +1 should be a less powerful alternative.

I think by "minor D&D buff," a better way to put it would be that the bonus narratively works differently than other bonuses. A Bard's performance is narratively based on inspiration and morale; the Devil's could be based around mild temporary transformations in appropriate ways. (As an example, Bardic Inspiration's +2 to weathering the heat of lava might be described as "giving [you] the courage to grit your teeth and bear it;" Corruption's +2 might be "warping and hardening [your] skin, letting the heat pass over you."

(This also means we don't have to worry about RNG interaction outside of the +2 use case, making it much easier to balance!)

Devilhood: In Venus's canon, becoming the devil is fairly clear in its implications: you radically, fully accept yourself and your flaws, and even embrace things that society might have shunned for you. (It's also not particularly subtle in its metaphor for queerness.) Venus being openly transgender is a part of her becoming the devil, as was Terezi's ability to speak about the things that had hurt her in the past.

As far as how this would work in-game, a character who was struggling with some significant part of themselves - whether positive or negative - would need to work towards accepting themselves, with a large focus through their interactions with the devil trio. At some point, this would end with Venus channeling the radio, the two of them speaking with "the Devil" (who is Venus/Terezi/Erika and also not them IT'S COMPLICATED), and a cathartic body horror scene because sometimes being queer is messy and scary.

Because WKTD is also a canon steeped in metaphor and magical realism, this mainly comes out in a physical transformation. Two examples:
  • Venus grew "eyes to fly with, and wings to see" as a result of her desire to be seen by others as who she was.
  • Jupiter grows "a storm of arms and hands," as a result of her being shamed as a young lesbian and acknowledging that she wants to hold and touch other girls.

While the physical transformations can range from mild to dramatic, my default stance is that it shouldn't actually provide any mechanical powers. The point of a devil and their design isn't a way to attain power, it's a reflection of their own struggles and journey to acceptance. Essentially, this would be a cosmetic change echoing a much more important character development.


I know that that's a LOT of text up there. If you have any more clarification questions or requests, please just ask or message me and I'm happy to explain!
Edited 2020-07-13 19:14 (UTC)

(no subject)

[personal profile] wingstosee - 2020-07-14 04:42 (UTC) - Expand
iustitia: (pic#12615301)

[personal profile] iustitia 2020-07-13 04:12 am (UTC)(link)
Player Information

Name: Lirance
Age: 29
Pronouns: they/them
Timezone: PST
Contact: discord (lirance#2940), lirance @ plurk
Other Characters: n/a

Character Information

Name: Terezi Pyrope
Canon: Homestuck
Canon Point: Post-canon
Age: 21
Balance Import? yes!


Character ability:

As a result of her deal with the devil, Terezi has something like fifteen mouths covering her body. She can speak, eat, and taste through all of them, like she can her normal mouth. She also has her normal canon ability to smell and taste colors, as well as being able to detect lies by the stink they leave behind. She can smell other things as well, such as white light trailing from Eridan's wand being "hopeful," and special stardust from Vriska's godtier wings.

Seer of Mind: Terezi's classpect in Sgrub was the Seer of Mind, which gave her the ability to look through doomed timelines. However, it's her connection with her aspect that I'd like to explore: in the Homestuck epilogues and Homestuck 2, Terezi is far more aware and resistant than other characters of when Dirk is using his powers to influence people into obeying his whims.

I'd like Terezi to be able to roll with advantage to break out of mind-affecting abilities, such as charms and fears.

Inventory:

- a rapier
- fuzzy slippers shaped like stompy dragon feet
- spice blend meat rub
- Reverie Terminal Communicator (does not work)

Sample: Balance app with samples!

Paths

Primary Path: Warlock
Secondary Path: Fighter
Advanced Path: Astrologian

Why this path?: Warlock is grandfathered in from Balance, which is in turn grandfathered in from Reverie -- during an event, she let the Devil (from We Know the Devil) into her heart, and it's through that connection that she has a patron.

Fighter reflects her rough and tumble upbringing on Alternia. She used to fight other children to the death for fun, and often succeeded through trickery, manipulation, and knowing her enemy better than they knew themselves.

Astrologian fits her Seer of Mind role. Terezi's role in Sgrub was to guide her friends and fellow players through the game by Seeing into possible doomed timelines and picking out what not to do. Though she did not have as clear a path forward as an astrologian (or Seer of Light) might, the end benefit is mostly the same: looking into the future to influence the now.

Path Actions:

Otherworldly Patron- Devil — Senseless
Create Familiar
Pact of the Blade
Pact of the Tome - Detect Magic
Force Distrust
Necromantic Touch
Eldritch Blast
Darkness
Hideous Laughter
True Strike

Rustic Hospitality
Champion
Devastating Strike
Know Your Enemy
Goading Strike

Draw
Three of a Kind
Fortuna Fatalis
Globe of Invulnerability
Consult the Spirits
iustitia: (Default)

[personal profile] iustitia 2020-07-13 06:48 pm (UTC)(link)
Yes, these are fine!

(no subject)

[personal profile] iustitia - 2020-07-14 01:15 (UTC) - Expand
philoxenia: (Default)

[personal profile] philoxenia 2020-07-18 02:33 am (UTC)(link)
Player Information

Name: Michelle
Age: 27
Pronouns: she/her or they/them idc
Timezone: PST
Contact: sweetstacks @ plurk
Other Characters: n/a

Character Information

Name: Mira Delacroix
Canon: original
Canon Point: after running away
Age: 19
Balance Import? hell yeah

Character ability: n/a!

Inventory: she'll have the following on her person--
- a dagger
- a simple necklace with a long rectangular pendant
- another necklace and earrings
- a collection of Faerunian poetry
- plushies! a frog, a raven, and a rabbit
- a book novel about a heroic human defying the will of a cruel god
- a handmade wolf ornament
- a questionable dress

Sample: here

Paths

Primary Path: Rogue
Secondary Path: Druid
Advanced Path: Vulpish

Why this path?: I wanted to switch it up from PalaDancer I had Mira as before; she's definitely fairly dexterous, but rogue might actually fit her better and help her separate herself from those failures she endured back in OG Balance. Druid also fits a little better since she's really good with nature and animals (and maybe I just wanted her to be able to turn into an animal). Finally, Vulpish's abilities kind of run along the same themes of stealth and agility....but look, she's down for the mischief too.

Path Actions: Rogue: All!
Druid: Wild Shape, Moonbeam, Speak with Plants, Thorn Whip, Druidcraft
Vulpish: Foxgloves (I'd like her to unlock path actions as she goes)
philoxenia: (Default)

[personal profile] philoxenia 2020-07-18 02:49 am (UTC)(link)
hewwo........... it's me
quiescis: <user name=moes> (pic#11849216)

[personal profile] quiescis 2020-08-14 07:21 pm (UTC)(link)
Player Information

Name: Mich
Age: 31
Pronouns: She/Her
Timezone: Mountain Time MST
Contact: [plurk.com profile] michrure
Other Characters: n/a
Invited By: Previous Balance participant

Character Information

Name: Yuri
Canon: Doki Doki Literature Club
Canon Point: Post-Sayori's death, beginning of glitching. Early Act 2, Yuri Route
Age: 18
Balance Import? Yes

Character ability: n/a

Inventory:
- a knife given to her by Michael
- hard cover poetry collection from Lyrabar
- a leather journal
- a feather quill
- cable-knit sweater in deep purple
- warm gloves, with a raven motif
- a very fancy short cloak
- a philosophical horror novel
- a wooden New New Aspen ornament carved and painted into the Eye of Markov
- a braided black cord bracelet w/ purple writing quill charm
- a stolen book about dragons and dragon breeding

Sample: Balance application here

Paths

Primary Path: Warlock
Secondary Path: Sorcerer
Advanced Path: Summoner

Why this path?: Thematically, it suits Yuri to be a warlock because she admires dark fantasy and Lovecraftian styles and aesthetics. She is a studious person and would easily absorb the knowledge and knowhow and thirst for everything relating to her powers and her patron. Seeing as she is sensitive and slightly mentally unstable, she would easily be drawn to the spiritual aspects, the power, darker magic and the ancient knowledge.

Path Actions: Paths are here where she had left off on her learning.




better late than never???
Edited 2020-08-14 19:28 (UTC)
quiescis: <user name=moes> (Default)

[personal profile] quiescis 2020-08-15 12:31 am (UTC)(link)
This journal here. Thank you very much!
korekara: (Default)

[personal profile] korekara 2020-09-21 11:48 am (UTC)(link)
Player Information

Name: Claire
Age: 25
Pronouns: She/her
Timezone: BST (GMT-1)
Contact: Character journal or Plurk ([plurk.com profile] superorbital)
Other Characters: None
Invited By: spell of invite myself

Character Information

Name: Honoka Kousaka
Canon: Love Live! School Idol Project (TV Anime)
Canon Point: Season 2, episode 1
Age: 17, as of her birthday in Balance
Balance Import? Y!

Character ability: Being Honkers

Inventory:

Clothes: Casual gear and Reclaimer outfit, the frickin mountain of cute clothes and accessories all her pals for her for Candlenights
Magical Junk: Lens of Straight Creepin'
Non-Magical Junk: Basically just all her Candlenights gifts and cards because they all made me cry?? oh god. Particularly of note, a camping kit (from Alex), a poem from Sayori, a card from Maya. The full bunch of em is in her inbox!


Sample: OG Balance App

Paths

Primary Path: Bard
Secondary Path: Wizard
Advanced Path: Astrologian

Why this path?: Bard and Wizard were her OG Balance Paths, Astrologian also seems like the best fit for her thematically and aesthetically.

Path Actions:

    Bard: All
    Wizard: Find Familiar, Thaumaturgy, Levitate, Ray of Frost, Light
    Astrologian: All
Edited 2020-09-21 11:58 (UTC)

(no subject)

[personal profile] korekara - 2020-09-22 11:45 (UTC) - Expand

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