Imaginary Island Mods (
imaginarymods) wrote2020-02-24 04:18 pm
Claims

CLAIMS
Claims will open on Friday, July 3 in preparation for game start on Friday, July 10, after which they will stay open indefinitely. All applications received after game start should receive a response within 72 hours. There is a character cap of 40 and a cast cap of 6.Character cap: 24/40
- There are no reserves — first come, first served.
- In the event of two claims for the same character, preference will always be given to the version played in Balance RP.
- Players have 72 hours to submit revisions. If they fail to do so within that time period, their claim will be rejected and they will have to wait 1 week to resubmit their claim.
- Each player can have a maximum of two characters. However, if you would like to claim a second character, please check with us here first!
- Claims will remain open until the conclusion of the first arc of Imaginary Island, after which time they will close for plot reasons. More concrete dates will be made available as the first arc progresses, but this time frame is anticipated to be about 1.5-2 months (meaning claims will close around the end of August or beginning of September 2020).
Player Information
Name:
Age:
Pronouns:
Timezone:
Contact:
Other Characters:
Invited By: For new players that did not participate in Balance RP. All other claims do not need to fill this section out. The name of the Balance player who invited you.
Character Information
Name:
Canon:
Canon Point:
Age: Real/apparent.
Balance Import? Yes/no.
History: For original characters that did not participate in Balance RP. All other claims do not need to fill this section out. Please give us an idea of the original world your character is coming from and the events that have led up to this point in their life. Keep this brief; we'd like an absolute maximum of 700 words.
Personality: For original characters that did not participate in Balance RP. All other claims do not need to fill this section out. Please give us a brief idea of what your character is like! No more than a couple of paragraphs are necessary. Feel free to format as bullet points or more formally — it's your choice.
Character ability: If your character has a canon ability that you would like to adapt into the setting, describe it here. You may pick only one canon ability. Gauge whether it is overpowered for the setting and, if so, please describe how you plan to nerf it for the purposes of Island. We may ask for further tweaks if we have concerns about its functionality in-game.
Inventory: List everything your character has on them at arrival on Island. If your character is a Balance import, they can bring everything they had on the Moon Base as long as you list it here. If your character is coming in fresh, they can have one non-magical weapon on hand.
Sample: We'd like to see a sample of any length, as long as you feel it's representative of your character's voice and personality. For Balance Transfers, this is where you can put the link to your old app or a thread from Balance.
Paths
Primary Path: Please list your character's first chosen path.
Secondary Path: Please list your character's second chosen path. If you haven't decided on one yet, write "undecided."
Advanced Path: Please list your character's advanced path, if applicable. If you haven't decided on one yet, write "undecided". If you are opting to max a secondary path instead of taking an advanced path, write "none" or "N/A".
Why these paths?: Let us know in a few sentences why you've chosen the paths you did for your character! How do they fit with the character's personality, or in what interesting ways do they contrast? If you are grandfathering in paths that your character previously had in Balance, you do not need to provide an explanation, but for any new paths we'd like to know your reasoning.
Path Actions: Provide a list of path actions your character will have access to on Island. As a reminder, Balance imports have the opportunity to arrive on Island with all path actions maxed out; if you'd like to take that option, please list all path actions here. New characters will have all primary path actions when they arrive on Island.

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Name: Lirance
Age: 29
Pronouns: they/them
Timezone: PST
Contact: discord (lirance#2940), lirance @ plurk
Other Characters: n/a
Character Information
Name: Terezi Pyrope
Canon: Homestuck
Canon Point: Post-canon
Age: 21
Balance Import? yes!
Character ability:
As a result of her deal with the devil, Terezi has something like fifteen mouths covering her body. She can speak, eat, and taste through all of them, like she can her normal mouth. She also has her normal canon ability to smell and taste colors, as well as being able to detect lies by the stink they leave behind. She can smell other things as well, such as white light trailing from Eridan's wand being "hopeful," and special stardust from Vriska's godtier wings.
Seer of Mind: Terezi's classpect in Sgrub was the Seer of Mind, which gave her the ability to look through doomed timelines. However, it's her connection with her aspect that I'd like to explore: in the Homestuck epilogues and Homestuck 2, Terezi is far more aware and resistant than other characters of when Dirk is using his powers to influence people into obeying his whims.
I'd like Terezi to be able to roll with advantage to break out of mind-affecting abilities, such as charms and fears.
Inventory:
- a rapier
- fuzzy slippers shaped like stompy dragon feet
- spice blend meat rub
- Reverie Terminal Communicator (does not work)
Sample: Balance app with samples!
Paths
Primary Path: Warlock
Secondary Path: Fighter
Advanced Path: Astrologian
Why this path?: Warlock is grandfathered in from Balance, which is in turn grandfathered in from Reverie -- during an event, she let the Devil (from We Know the Devil) into her heart, and it's through that connection that she has a patron.
Fighter reflects her rough and tumble upbringing on Alternia. She used to fight other children to the death for fun, and often succeeded through trickery, manipulation, and knowing her enemy better than they knew themselves.
Astrologian fits her Seer of Mind role. Terezi's role in Sgrub was to guide her friends and fellow players through the game by Seeing into possible doomed timelines and picking out what not to do. Though she did not have as clear a path forward as an astrologian (or Seer of Light) might, the end benefit is mostly the same: looking into the future to influence the now.
Path Actions:
Otherworldly Patron- Devil — Senseless
Create Familiar
Pact of the Blade
Pact of the Tome - Detect Magic
Force Distrust
Necromantic Touch
Eldritch Blast
Darkness
Hideous Laughter
True Strike
Rustic Hospitality
Champion
Devastating Strike
Know Your Enemy
Goading Strike
Draw
Three of a Kind
Fortuna Fatalis
Globe of Invulnerability
Consult the Spirits
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REVISIONS
no subject
ACCEPTED
no subject