imaginarymods: (Default)
Imaginary Island Mods ([personal profile] imaginarymods) wrote2020-02-24 04:17 pm

Frequently Asked Questions

When does The Imaginary Island start?
The long answer is that the specific date is tentative for a few reasons. The first is that all of us would like to have an idea on how many players would be joining us, so we can adjust our plans and scale accordingly. The other reason is we'd like the players themselves to have a say in when the game begins. And the other-other reason is that the world has kind of been on fire and we're all dealing with that in our own ways.

The short answer is we're aiming for July 10!
I meant when it starts in the Balance Timeline.
I knew that. Yes.

We will be revealing more details as we all uncover them during the plot of the game, but here's the Need to Know for now: to your Reclaimer's memory, the Imaginary Island will occur right after Candlenights. We decided this would be the most seamless way to join Balance's previous progress with the story we're crafting together.

Does this mean that the Reclaimers' actions in the Court of Hearts were all for naught? Naught Not at all! A mysterious force has interacted with time and space to place our timeline at just after Candlenights, but that doesn't mean the Court of Hearts never existed. If you choose to, your Reclaimer may retain some or all memories of the Court of Hearts plot as if it were a dream, and all Reclaimers that signed up for the plot may keep their trinket whether or not you choose for them to recall. The trinket will have no magical power left within it, however, and will not have the effects the trinkets were given after the Court of Hearts.

You are not at all required to recall these memories if you do not wish to.

There is a story-bound explanation for how all of this has happened and just what the mysterious force that has meddled in our plans is, and we hope you are just as excited to solve the mystery as we are to share it with you!
What's up with the Island, anyway?
A lot is up with the Island. Most of what is up with the Island, you all are going to have to work to find out. What we can tell you up front is this: You will find yourself on a tropical, deserted (?) island containing a variety of explorable terrains, including once-settled areas and untouched land that has recently experienced volcanic activity. Everyone will wake up on the beach and go from there. Think Lost. But we promise it's not Lost.

That being said, one of the major missions of Island is to figure out how you got there in the first place and why. Plus . . . who you are, exactly. Because you super don't remember that.
What do you mean, we don't remember that?
When our intrepid Reclaimers arrive on the Island, there will be a grand total of one memory per person: their name. Personalities will be retained as is, but memories will be in very short supply. Part of each character's journey on the Island will be to regain their memories. This will happen at whatever rate and in whatever order you, as a player, feel comfortable with!
Will you be bringing [X Thing] from Balance?
Here's the thing. We're not taking many parts of Balance because we're not Balance. Nothing will replace that. The Island originally started as an idea for a small PSL so that those who wanted to keep playing in the Balance setting for just a bit longer could do so. With that as our constant principle, we've only been incorporating the core parts (classes, RNG, Chaos Antics) into our plans and anything past that is discussed on how it fits what we're doing with this story, rather than just forcing something to work.

That said, as we've released more OOC information (maps, worldbuilding, and such), we're always open to hearing what players loved from Balance and would like to see that hasn't already been included.
How do I join? Where's the application?
Everyone will be required to fill out a Claim for their character once claims open on July 3. For Balance players, we want to see a link to either your old app or a thread you did in Balance. If you don't have access to either of those things, you can "apply" like everyone else as explained below.

As a fun Transfer Bonus, all Balance players who app to Island have the option to max out their path actions upon entry. It's not required, but it's certainly allowed! If you'd rather not do this, you can gain them incrementally via regular gameplay.
"Everyone else?" I can join if I wasn't in Balance?
Yes! We know real life can sometimes run against hobbies and prevent people joining in things they wanted to. You can find our Claims page here. You will need to be invited by someone currently in the game, as at the end of the day this is still a PSL. You'll start with a Path of your choice and you'll immediately get the ten skills from that path (or 10 plus a canon skill/power if applicable to your character.) You'll unlock the skills of your second class and/or your advanced class throughout your time on the Island.
What kinds of characters can I bring in?
We're good with canon characters, OCs (including tabletop), and CRAUs. All others (including canon AUs and multiples), we'll consider on a case-by-case basis, but generally speaking we're not super super picky; if there's a reference point on a wiki somewhere or something you can type up as a summary, you're probably fine. All characters must be at least 16 years of age (or the developmental equivalent, taking into consideration species like aliens and robots.)
Is there a player cap?
Currently we're planning under the assumption the character cap is 40 characters, with a maximum of 2 characters per player. However, this number is just a placeholder and not 100% guaranteed. If enough players show interest, it can definitely be changed.
Is there an AC to worry about?
The AC is check-in only. Any threads submitted will be rewarded with Gacha tokens. More information on how it'll be handled will be on its own post.
Wait did you say Gacha—
We spoke the cursed word. :( This time, your Gacha takes the form of a vending machine for water bottles. Once a coin is put in, it is guaranteed to never give you a water bottle. Instead you'll get magic items, love letters, skill tomes, maybe a pasta pass to an Olive Garden that still does not exist.

These coins are not earned from CTA participation alone, but will be given for participation with the plot in general. More reasons to hit up the RNG threads, right?
Speaking of items, what items can my character bring with them to the Island?
Characters can wake up with as much or as little of their typical mission gear as you would like! If you'd like them to have everything they'd usually take on a mission when they wake up, that's fine. And if you'd like them to wake up in nothing but the clothes on their back, that's also fine! Just let us know what they'll have on their person in your claim.

Personal items that are not on their person or in the cabanas can be found scattered around the island, sometimes in strange locations but always undamaged. They may sometimes have to barter possessions back from the NPCs on the island, who don't realize that these objects already have proper owners!
How will missions be structured?
Overall, a lot of the mission structure will look pretty familiar! There will be an OOC mission dossier, an investigation log or two, an OOC CTA post (including a summary of Reclaimer actions with links to RNGs), and a CTA log.

However, there will be some differences to increase ease of readability and participation. All posts, both OOC and IC, will include a summary/to-do list as applicable in the format of bullet points. For example, in a log with lots of prompts whose main goals are to find a water source, build a shelter, and keep seals from infesting base camp, those three items would be in the summary bullet points.

Regarding CTAs, you'll see the most difference in structure here! While you will still be able to sign up for CTAs, each character that signs up for a CTA will be given some role in that CTA. The characters who aren't RNG'd for main roles will be able to submit a blurb that explains the role said characters played in assisting the main party. As a result, we'll ask that you only sign up for the CTA most relevant to your character!

Additionally, major non-CTA actions taken will still have an impact on the outcome of the CTA. There will be a space for players to submit character actions on the setting and NPCs (evidenced by threads, toplevels, etc) that could affect the outcome of the mission. For example, if a group of Reclaimers worked hard to help NPCs clean up after a natural disaster, they might get a boost to mission success chances.

In summary, our watchwords are accessibility and participation. We want to ensure that all characters and players get to have a hand in mission outcomes and will be tweaking mechanics to that end. We're also obviously always here for input on how to improve mechanics, so feel free to hit us up here or on the mod contact post!
So, what's up with Paths?
Paths are the class system in Imaginary Island! They are inspired mainly by the class system in D&D 5e, but incorporate elements of a wide array of class systems found in many beloved fantasy properties.

If you are a Balance Transfer, you may notice that some of the Paths and path actions have changed. Some of them have even changed quite a bit! These changes do not retroactively apply. As they regain their memories, characters will ICly become aware that their abilities have changed.
How are new characters inducted into the Bureau of Balance?
Your character has come willingly from their world as it was destroyed by the Hunger. Outside of that, though, standard procedure doesn't really apply here! They will have no Test of Initiation, and they will not meet with Johann to be inoculated with the Voidfish's ichor. They won't even remember that they've joined the Bureau of Balance at first.

If you're a new Reclaimer, when you first approach the Fantasy Costco vending machine on the beach, it will immediately dispense a bamboo bottle of Voidfish ichor. It's strongly recommended that you drink it. That's even on the label, which can be peeled off of the bottle and unfolded to reveal basic information about the Path system and your new job as a Reclaimer. Though you won't be able to read the pamphlet properly until you drink the ichor, as some terms like Bureau of Balance and Relic will just appear as static to your eyes and mind.

If you don't drink the contents of the bottle, this won't be your only encounter with the vending machine. If a character walks away from the machine without drinking, they will begin to find that the machine follows them. They will never see it move, but wherever they go, they can look over their shoulder — and suddenly there's the machine, launching another bottle of the nasty stuff at you. This harassment will continue until your character drinks the ichor, so it's probably best to get it over with.
What happens if a character dies?
In the Imaginary Island, not very much, at least not on the surface. You don't experience anything in particular, and it doesn't feel as though any time has passed. You just get mortally wounded or eaten or whatever and then . . . wake up, back on the beach, good as new. So that's weird.

Death tolls are optional but encouraged. Some examples of death tolls might be forgetting someone important to you, losing a specific important memory, losing a sense or skill, etc. Any loss, gain, or change of something, tangible or intangible, that would be significant to your character counts.

As for why some characters get death tolls and others don't: the rules are a little bit different here on the Island. There's no technomantic force bringing people back from the dead. It's not something, it's someOne — although ICly, this won't be known at game start. Whoever that someOne is, sometimes they're able to pull souls back from the Astral Plane before a bit of them gets stuck. Sometimes they're not. Luck of the draw ICly, player discretion OOCly.
Hey, my question isn't answered here!
Don't worry! This is just the first draft of our FAQ. After our Q&A session wraps up, we will incorporate the most relevant questions from there into the FAQ and continue expanding on it until we go live. Plus, you're welcome and encouraged to ask questions here as often as they occur. So in other words, watch this space!

NAVIGATION

code bases by tricklet
ribticklers: (Default)

[personal profile] ribticklers 2020-03-12 08:30 am (UTC)(link)
Do we still have our death penalties from Balance?
philoxenia: (Default)

[personal profile] philoxenia 2020-03-13 01:11 am (UTC)(link)
hello beautiful mods!

are balance transfers restricted solely to their original paths, or is there a possibility for a switch to different paths? if not i super understand, but i've been curious about it!
ribticklers: (Default)

[personal profile] ribticklers 2020-03-13 06:25 am (UTC)(link)
Are there plans for a test drive meme?
junosteel: (really??)

[personal profile] junosteel 2020-03-29 11:47 pm (UTC)(link)
hi! i had a few questions about death in this game.

due to the RNG nature of missions, there is the possibility of a character dying. i wasn't a part of balance, so i'm not entirely familiar with their death mechanics (death costs, etc), and i was just wondering what your mechanics would look like. are there certain circumstances that determine when a character dies or not--for example, failing several rolls in a row, offering players the option for their character to die after and having them accept it, etc.?

i apologize if this is a little rambly, please let me know if you need me to elaborate on anything. i know y'all are still hashing some things out so feel free to take your time answering this question, especially since i just kind of barreled in here yelling "HI I'D LIKE TO TALK ABOUT DEATH"

thank you!
spaghettimonster: arrt-jim-lad (HMMM.)

[personal profile] spaghettimonster 2020-03-30 05:25 am (UTC)(link)
Hiya, I had a question about Paths. As a new player, one who'd never quite jumped into Balance proper, I don't have access to the original game's full navigation page... Which means, I don't have direct access to the links to info on Paths, or explanations how RNG controls the outcome of missions, or anything else that might be relevant here.

What's the gist that I should know, before tagging to the TDM and experimenting with paths?

I see the spreadsheet about the different paths, with information on what their effects can be... But I don't know how dice rolling connects with that, or where the dice rolling would take place.

(I saw that the TDM's not canon to the PSL itself, so it's not strictly necessary I know these things before tagging to it... but I'd rather start out on the right foot, you know?)
autumncoming: hollow-art (Default)

[personal profile] autumncoming 2020-03-30 05:48 am (UTC)(link)
henlo :^)

i have a question about patrons, or rather, a specific patron. i know the general vibe is "if it's not a god, it's probably fine", but this is sort of tapdancing on the magical weapon line, so i figured i'd ask. are sentient weapons a possibility? i'm thinking specifically of vielot. obviously the stats buffs at the bottom wouldn't apply, but i felt like a pact with her might be interesting to play around with. ghost librarian in a maul, what's better than that.
ribticklers: (Default)

[personal profile] ribticklers 2020-04-24 10:22 pm (UTC)(link)
Hello friends! I've come up with a possibility for Sans's canon bone abilities. I've provided some nerfs already, but I figured I should check now to see if anything else needs to be adjusted!

"Sans has the ability to summon bones that do a very small amount of damage very quickly while not knocking the person they're being used on away. This means if someone doesn't step out of the way of the bones, they're going to die a rapid death of a thousand cuts. For in-game purposes, Sans can only summon twenty of these at a time. He has the ability to make light blue bones that do no damage as long as someone stands still while they travel through someone, but he can only summon two of them maximum, and these count toward his twenty-bone total. He cannot change any currently active bones into light blue bones or vice versa--he would have to dismiss and resummon new ones. Sans's bones ignore non-magical defense, but are still affected by magical defense. As is monster custom, Sans tends to organize these bones into patterns. Sans's patterns require precision and careful timing, but unless someone has completely let their guard down, it's always possible to dodge through these patterns without taking any damage."
ribticklers: (Default)

[personal profile] ribticklers 2020-05-16 01:21 pm (UTC)(link)
Another question! This isn't relevant until the game opens so don't worry, but it's a worldbuilding thing so: is there some reference for stars in Faerun and what would be able to be seen from their weird foot island? Sans would definitely be interested in checking out the astronomy.
ribticklers: (Default)

[personal profile] ribticklers 2020-05-29 11:52 pm (UTC)(link)
Okay I'm legit sorry about this one but: what happens re: fatigue if someone gets haste cast on them again right away? Additionally, will characters ICly realize paths have changed (once they get their memories back), or is it an OOC change?
Edited 2020-05-30 02:44 (UTC)
spaghettimonster: (VERY SOON I WILL USE MY SPECIAL ATTACK!)

[personal profile] spaghettimonster 2020-05-31 06:48 pm (UTC)(link)
Hiya! I wanted to check out more specifics on the Warlock patron options, but the glossary is currently members-locked. Should I apply to join the comm to see it?

Also, while I'm here, on the subject of bones. Any objection to Papyrus striking out that Blade and going for a Pact of the Bone path, using a large and sturdy bone as a club-like weapon? :P

ALSO, also, Necromantic Touch. I love the table of options and dangers to using it in a drain way. What about the dangers of using it in a bolstering way? Does the warlock know when they're getting dangerously low on health, or do they risk just falling over if they give too much away?
ribticklers: (Default)

[personal profile] ribticklers 2020-06-22 02:48 am (UTC)(link)
What's the word on regaining memories that characters canonically lost? These would be headcanoned memories, but Papyrus's player and I would work together to be in agreement with them.
dialetheism: (xxxvi.)

[personal profile] dialetheism 2020-06-27 11:49 pm (UTC)(link)
dusts off my account finally to ask a question of my own

Since changes to previous path choices is allowed, and some path actions specifically have been changed, what's the Official Stance on changing things like Academic's spell-tweak? Since the one I picked for Lion is thankfully redundant now.

natch. I assume it'd need to be re-cleared by the mods, the same as any path action might, but. figured it'd make the most sense to get that going now.
mccreehaw: unless stated otherwise (Default)

[personal profile] mccreehaw 2020-06-28 02:58 am (UTC)(link)
Hello, hello! I was curious if there were plans to open a game Discord server once the game launches, or nah?
hxppythxughts: (silly♥ my friends who aren't smiling.)

[personal profile] hxppythxughts 2020-07-02 12:18 pm (UTC)(link)
I was wondering, since we're allowed to keep our trinkets from the Queen of Hearts event, what about other objects obtained during/after that event?

(In this specific case, given the lifted restrictions on magical objects at that time, it's a cloak with a harmless cosmetic glowing effect. I have very important priorities.)
mccreehaw: unless stated otherwise (Default)

[personal profile] mccreehaw 2020-07-02 09:24 pm (UTC)(link)
Oh, hey, just thought of another question! Since we couldn't canon update in Balance, could we come into here with a canon update past what was posted in our original app?
spaghettimonster: (DRAMATIC SWOON)

[personal profile] spaghettimonster 2020-07-03 07:59 pm (UTC)(link)
To continue the trend of this FAQ being at least 50% skeleton by volume, I had a question about skeletons and healing powers: most of the healing powers say that they cannot completely heal serious injuries like broken bones (at least not in one sitting, and not without exhausting the healer)... And skeletons are all bones. Would those healing abilities help with minor skeleton injuries, like scrapes and hairline fractures, but only make a little dent in more serious cracks and breaks?
petsthedog: (Default)

[personal profile] petsthedog 2020-07-04 03:36 am (UTC)(link)
slides in at the last moment to ask a question about claims:

for character ability, do i need to describe the Vidya Game Abilities in any detail or is it enough just to say "persona summoning"? i think in balance itself i just picked one of the attacks in the wiki as the one "power" but i wasn't entirely sure how it was being done this time
snyaiper: (who's this hot bitch?)

[personal profile] snyaiper 2020-07-05 12:23 am (UTC)(link)
Hi mods! Just sliding in here to ask if I can count Ogata's skill with guns as a canon ability of some sort? Basically instead of having to slot him into Engineer for his advanced path given a bunch of it (like some of the trick shots) he should already be able to do? It's not a supernatural or magical ability of course but like, for example his professed effective headshot range is about 980 feet which already puts him past the 800 feet the Ranger skill Sniper grants him.

I'm not sure exactly what the mechanics of this would be but??? Let me know what y'all think.
myliteratureclub: Not for free use (Seflie!)

[personal profile] myliteratureclub 2020-07-06 05:53 pm (UTC)(link)
So for Astrologians, how can the tarot deck be acquired? Or do you just wake up with a sweet YuGiOH booster pack once you join the table top scene?
motherfucking_ghost: (Default)

[personal profile] motherfucking_ghost 2020-07-11 01:36 am (UTC)(link)
Memloss stuff! It's just a blank slate of everyone wakes up with just their name, but we can get all memories we want back at basically whatever rate we choose? Or are we allowed to start with memories, like say of canon but not Balance, or vice versa? And is the manner in which memories are regained a plot-based thing to work towards, or is there a method that you can divulge by which those regains happen?
spaghettimonster: (STORY TIME WITH FLOWEY)

[personal profile] spaghettimonster 2020-07-11 08:10 am (UTC)(link)
New claim / warlock stuff! It's 4am and I just realized, hey, when the heck did Papyrus make a pact with a patron for power...? But that's not the real question.

The real question is, is it at all likely that a warlock's patron will intervene in the plot in any official mod-driven way, or are they mostly window dressing and flavor for us to mess with as we like?
spacerock: (Default)

[personal profile] spacerock 2020-07-13 02:21 am (UTC)(link)
Are we allowed to borrow magical items from each other for hilarious purposes?
snyaiper: (I WILL REVEAL... MY TRUE FORM)

[personal profile] snyaiper 2020-07-14 08:23 pm (UTC)(link)
Hey mods is there weed on the island
spaghettimonster: (DOG 4)

[personal profile] spaghettimonster 2020-07-16 04:45 am (UTC)(link)
A question came up in the Discord chat, and I'm racing to be the first to ask so I can show off the latest Papyrus icon:

So there was this whole thing with Candlenights, and magic being broken, and this seems to take place after that, and yet, there is magic. Has something from original flavor Balance been retconned? Are there Unrevealed Shenanigans Afoot? Are we the players failing our sanity checks? Please assist.
philoxenia: (Default)

[personal profile] philoxenia 2020-07-18 11:34 pm (UTC)(link)
slides in here

in regards to housing, how do we go about putting in a request or whatnot? thank you!! ♥

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